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Live streams are shoot days. The reframe smart brands have made.

A live stream is a shoot day. What smart brands do next is what turns a media buy into a campaign that runs for six weeks after the broadcast ends. Here's how the leading edge is treating streams as source content for their biggest content release of the quarter.

RC
Ryan Cunningham
Co-Director, You Know Gaming
Published July 2026
The short version
  • Live streaming has become highly visible for marketers and brands, but most brands are still executing it wrong. Sponsoring an existing stream gets you reach. Producing a show gets you a campaign.
  • The best stream we've run delivered 3.5M reach and 100k+ audience-typed brand mentions, an Australian record, because the strategy started with what the stream would become after the broadcast ended.
  • Brands who make themselves the hero of the show, not the sponsor of it, unlock the difference between a media buy and a campaign that runs for weeks after the live moment.

What the smart brands have realised about streams

A live stream isn’t a media placement. It’s a shoot day.

The two-to-four hours the stream goes live is one output of the production. The bigger output is what the stream generates for every other channel the brand owns. Fifteen shortform pieces cut from the stream. Three to five trailers. Weeks of audience-generated content flowing back to the brand’s own socials. Creative for downstream media that runs for another six weeks.

The stream itself was the launch day. The campaign is everything that comes out of the studio for the six weeks after.

That’s the reframe. And it’s why streaming has moved from a media buy on a plan to one of the highest-leverage content assets a brand can produce.

Why this matters right now

The market has shifted. Brands are no longer competing for attention against other brands. They’re competing for attention against Netflix, YouTube creators, Twitch shows, and TikTok trends. The winning play in the last few years hasn’t been to buy more media against that content. It’s been to become that content.

Fortnite hosts concerts because music brands stopped competing with entertainment and started using it. Nike commissions documentaries because that’s how attention lives now. F1 turned itself into a Netflix series and rebuilt its audience in three years.

The smartest brands in gaming are treating streams the same way. Not as an ad slot to buy, but as a Netflix hit to produce. The live stream is the launch. What comes after is the show.

That’s not a small shift. It’s the same shift every category leader in the last decade has made in some form. Streaming is where gaming makes it available.

The market has shifted. Brands aren't competing for attention against other brands anymore. They're competing against Netflix, creators, and the entertainment audiences chose over ads years ago. The winning play is to become that content, not buy more media against it.

What does a stream done this way actually look like?

For Amazon in 2022, we produced a single live stream that hit 582,000 live views on the day, 131,000 hours watched, 3.5 million people reached across the full campaign, and 100,000+ audience-typed brand mentions of the campaign name (#jackryan). The Australian record for audience brand mention in a stream.

None of that came from the live broadcast alone. It came from a strategy where the stream was the anchor point of a multi-week content release. Talent cuts, community engagement, brand assets, and downstream media all built off the content the stream produced. The stream was one day. The campaign was six weeks. The brand was the hero of the whole thing.

At a more accessible entry level, we produced 12 streams across 8 talents for a skincare client. 6.3 million impressions, 2.3 million reach across the series. Same principle. Every stream was designed as source material for what came next.

Typical stream sponsorships in Australia deliver 20,000 to 50,000 impressions depending on the talent involved. That’s what a brand gets by buying the stream. It’s not what the brand gets by producing the show.

What tells you a brand hasn’t made this shift yet?

The strategy document ends at “live stream date.”

No downstream plan. No rights to the content. No allocated production time for the cuts. No social calendar for the six weeks after. When that’s missing, the brand has essentially commissioned a Netflix show and then never released the trailers, the clips, or the press. The launch happens, then it disappears.

It shows up inside the live stream too. When a brand is a logo, no strategic role, no reason for the audience to bring them up, audience mentions drop by an order of magnitude compared to a stream where the brand is part of the show. Ten thousand audience mentions versus a few hundred is not exaggeration.

Why not just buy into a stream that already exists?

Brands can. Most do. And most don’t get the returns they’d hoped for.

Established streams have their own show identity. Slotting a brand into the corner of someone else’s identity is different work from producing a show for the brand. The former delivers reach. The latter builds an owned content asset the brand keeps working after the stream ends. It’s the difference between paying for an ad break inside someone else’s Netflix show and commissioning your own series.

The exception: some talent are set up to build custom shows for brands, and the collaboration between the specialist agency, the talent, and the brand produces something genuinely new. That works brilliantly. It’s just not the sponsorship deck the brand received in the pitch. It’s the show they commissioned instead.

What should marketers ask before signing off on a stream campaign?

Two questions.

One: What does this stream become in the two months after it airs?

Two: If we can’t answer that, what are we actually buying?

If those get clean answers, the stream will land. If they don’t, the same budget will go further redirected somewhere else.

The argument in one sentence
A live stream is a shoot day. The campaign is everything the shoot day produces for the six weeks after.
Frequently asked

Common follow-ups.

How much does producing a stream as a show cost versus sponsoring one?
The stream media buy is similar. What differs is the surrounding production and amplification allocation. A "produce as show" approach adds 30 to 50% of the media cost in production and rights. It also multiplies the effective reach three to ten times through downstream content. The economics favour production every time.
What if we don't have the internal capacity to run a six-week content release?
That's what a gaming specialist is for. The specialist plans the stream backwards from the downstream content plan, produces the cuts, briefs the social calendar, and runs the amplification. If an agency isn't doing that, the brand is paying for a talent booking, not a campaign.
Do these results apply outside gaming-native categories?
Yes. The stream-as-show approach works for skincare, banking, snacks, streaming, tech, and every other category we've run it in. Categories where the audience isn't "already gamer" often see the largest gains, because the audience doesn't come pre-cynical about branded content and treats a well-produced show as entertainment.
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